Review: Methods for Studying Video Games and Religion
Author(s) |
Anders Ackfeldt |
Contact |
Anders Ackfeldt, Lund University, Lund University Box 192, 221 00 Lund, Sweden. E-mail: anders.ackfeldt@cme.lu.se |
Issue |
CyberOrient, Vol. 14, Iss. 2, 2020, pp. 107-109 |
Published |
December 15, 2020 |
Type |
Book Review |
Abstract |
The edited volume Methods for Studying Video Games and Religion (2017) by Vít
Šisler, Kerstin Radde-Antweiler, and Xenia Zeiler takes the study of religion and video
games seriously and recognizes the widespread usage of religious themes in the world of
games. The book can be read as an exposé of the state of research in the field of Game Studies
with the specific focus on methods for researching how religion is represented in games
and how religious traditions change and serves as inspiration for religious practices and
beliefs. |
Keywords |
method, video games, game studies, computer games
|