Mukherjee, Souvik. 2022. Videogames in the Indian Subcontinent. Development, Culture(s) and Representations. Bloomsbury
Author(s) |
Xenia Zeiler |
Contact |
Xenia Zeiler, University of Helsinki, Unioninkatu 38 B, 00014, Helsinki, Finland. Email: xenia.zeiler@helsinki.fi |
Issue |
CyberOrient, Vol. 17, Iss. 1, 2023, pp. 70-73 |
Published |
December 22, 2023 |
Type |
Book Review |
Abstract |
The book Videogames in the Indian Subcontinent. Development, Culture(s) and Representations is the first ever comprehensive
presentation and discussion of material spanning over all nations of South Asia, including Bangladesh, Bhutan, India, the Maldives, Nepal, Pakistan,
and Sri Lanka. Discussed by the leading expert on the theme, it offers both an overview of as well as numerous detailed examples of both, historical
and contemporary developments. Appropriately, this work also situates the regional characteristics in larger global contexts and cultural flows, and
contemporary developments in historical contexts. |
Keywords |
South Asia, videogames, India, games
|